0 ad steam6/13/2023 ![]() ![]() ![]() > 0ad-debuginfo.i686: W: only-non-binary-in-usr-lib I will add a call to desktop-file-validate and correct any problems > file-install file if it is a GUI application. : MUST Package contains a properly installed %.desktop using Note: defattr(.) present in %files section. : MUST Each %files section contains %defattr if rpm < 4.4 I just run fedora-review and this is issues sans those I waived out. Png-api.patch (partially from NVTT SVN r1248 - fixes build with libpng 1.5)Ĭmake-freebsd.patch (fixes build on FreeBSD) R907.patch and r1025.patch (from NVTT SVN - fixes build on FreeBSD) R1172.patch (from NVTT SVN r1172 - fixes memory allocator interaction with Valgrind) R1157.patch (from NVTT SVN r1157 - fixes build with CUDA 3.0) R1156.patch (from NVTT SVN r1156 - fixes build with libtiff 4.0) Nvtt could be packaged as a system package, but would require the patchesįrom the tarball to actually build (outdated from 2007 upstream), in README.txt Upstream maintains two incompatible trees: Packages, if any require the older api enet in fedora, and add the newer This could only be remedied by detecting what I thought I had commented in the bug report, but did not, so, there isĪn issue with fedora using a too old enet, so the package is not built LGPLv2.1+ (actually only a license file, nothing else in source tarball) MIT and public domain (a few files explicitly state public domain) Various - see individual directories and files for details Proprietary - see license_dbghelp.txt for restrictions you must agree to * Not an issue, binaries are not in the source tarball, and this is * Not an issue as there are no binaries in the source tarball # License, or (at your option) any later version. # published by the IBM Corporation either version 1.0 of the ![]() # modify it under the terms of the IBM Common Public License as # This library is free software you can redistribute it and/or # Copyright (C) 2002-2009 Nuclex Development Labs GPL version 2 (or later) - see license_gpl-2.0.txt To access original super-high resolution CGTextures materials, please visit. (This has no effect on the standard licensing of CGTextures materials, or on any other work derived from them.)Īll CGTextures materials have been altered from their original form. Special permission has been granted by CGTextures to distribute these derived textures as CC-BY-SA. The original materials are the property of CGTextures or its contributors. Some of the files in the "textures/" directory are derived from materials provided by CGTextures ( ). Modifications you have made to it) under the CC-by-sa license. * If you distribute one of these files, you must release it (and any * The name "Wildfire Games" as the original author In the credits screen of a game or a video, or in a text file accompanying * If you distribute one of these files, you must include attribution (e.g. * You may use, modify and distribute these files, for commercial and These files are licensed under the Creative Commons Attribution-Share Alike 3.0 The files in this directory are Copyright (C) 2009 Wildfire Games. Indeed, upacking "public.zip" from the 0ad-data package, I see only data files,īut two LICENSE.txt files, in art and audio subdirectories, models and textures should be most if not all CC-BY-SA. I did a minor conversion from the OBS sample spec files, but they indeed shouldīe in error, e.g. In the default single user game setup :-)Īs stated in the spec files, it is based on instructions at I made a koji -scratch build and it finished without errors. Is basically just uncompress of the tarball. I did not upload the data files srpm because it is too large, and build The game has been in development by Wildfire Games (WFG), a group of volunteer, Graphics, detailed artwork, sound, and a flexible and powerful custom-built The project is highly ambitious, involving state-of-the-art 3D The history of Western civilizations, focusing on the years between 500 B.C.Īnd 500 A.D. Historically-based war/economy game that allows players to relive or rewrite Real-time strategy (RTS) game of ancient warfare. (pronounced "zero ey-dee") is a free, open-source, cross-platform ![]()
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